fbpx
Play video

Where creativity meets ecology

The Fish Them All project allows young inventors to explore the fascinating world of Ecology

With this project, creativity comes to life, and the young inventors will simulate the separation of marine litter from wildlife through a game, encouraging environmental awareness

Through this experience, they have the opportunity to fish objects in the ocean that do not belong in the marine environment, such as plastics, bottles, and straws, while, at the same time, returning fish, seahorses, and turtles to their natural habitat..

All of this takes place in a stimulating environment where children’s inventive and creative spirit is nurtured, promoting teamwork, spontaneity, and curiosity

About Inspiring Inventors

Sylvia Earle

Sylvia Earle

1935-

Is an American marine biologist, oceanographer, explorer, author, and lecturer. She has been a National Geographic Explorer at Large (formerly Explorer in Residence) since 1998. Earle was the first female chief scientist of the U.S. National Oceanic and Atmospheric Administration, and was named by Time Magazine as its first Hero for the Planet in 1998. Earle is part of the group Ocean Elders, which is dedicated to protecting the ocean and its wildlife.

Ask Sylvia Earle

The IA version of Sylvia Earle answers your questions

This dialogue box uses artificial intelligence and is configured to respond exclusively to questions related to the project, its concepts and associated fields, as well as queries and curiosities about the history of each inventor. Questions outside this scope may not be answered. Always use under adult supervision.

Thank you for your understanding.

 

 

Concepts covered

Magnetism

  • Magnetism: Associated with the phenomenon related to the attraction and repulsion between
    objects. All magnets have distinct regions called north and south poles. North-south poles
    attract each other, and the others repel each other (north-north and south-south).

Ocean Pollution

  • Ocean Pollution: Plastic not only dirties our beaches but also causes problems for sea animals.
    Sometimes, animals get stuck in large pieces of plastic and get hurt. When they eat plastic,
    animals can have trouble digesting their real food. Additionally, plastic can release chemicals
    that are harmful to them. Humans can also end up eating plastic!

Why This Project?

The Fish Them All project was created with three main objectives:

  1. Exploring the concept of Magnetism: In this project, the young inventors will explore the concept of magnetism, through the phenomenon of attraction and repulsion between magnetic objects, used in this context to create a magnet-based fishing simulation
  2. Understanding the Relevance of this experience in society: Through this experience, the young inventors learn that understanding and mitigating ocean pollution has a significant impact on the overall health of marine ecosystems. Plastic pollution is a critical environmental crisis that threatens marine biodiversity and, by extension, human health through the food chain.
  3. Encouraging Creativity and an Inventive Spirit: By taking part in this  process, children develop skills such as problem-solving, critical thinking, and motor coordination.

At the end of the sessions, children will also gain a newfound appreciation for the world of ecology, celebrating their success by playing Fish Them All

Together, let’s discover how this experience inspires imagination to shape the best decisions for our oceans!

Challenges for you

Ask your young inventor what excited them most in the lessons — or try out the Fish Them All as a family!

For the more adventurous, how about sharing the impact of those decisions with us on social media?

Link para o Instagram

 

 

Together, let’s turn learning into an ocean adventure