Curricular activities

We believe that the education system should inspire students, awakening their curiosity to create and seek knowledge, as well as fostering the confidence that they are capable of creating and turning their imagination into reality. We have developed the curriculum on a project basis, with challenges that combine and explore STEAM areas.

Extra curricular activities

Weekly programs in which each experience is a discovery of a new creative superpower. From creating a new board game, to an electronic synthesizer or exploring the creativity of a stop-motion movie.
We have programs adapted for inventors in pre-school (+ 5 years), primary and secondary schools.

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The most fun and technological activities

From a multidisciplinary perspective, we link the areas of:

TheInventors skills chart


What they say about us