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3D Universe

The 3D Pens project allows young inventors to explore the fascinating world of three-dimensionality in a fun and hands-on way!

With 3D Pens, creativity comes to life beyond the pages of a notebook. With each drawing, young inventors transform their imagination into creative objects—true works of art! In the end, they can even display them at home, just like masterpieces in a museum.

Through this experience, children have the opportunity to explore concepts related to physical states and filaments.

All of this takes place in a stimulating environment, where children’s inventive and creative spirit is celebrated, encouraging teamwork and spontaneity to personalise their own creations.

 

 

About Inspiring Inventors

Ivan Sutherland

Ivan Sutherland

1938-

Is an American computer scientist and Internet pioneer, widely regarded as a pioneer of computer graphics. His early work in computer graphics as well as his teaching with David C. Evans in that subject at the University of Utah in the 1970s was pioneering in the field. Sutherland, Evans, and their students from that era developed several foundations of modern computer graphics. He received the Turing Award from the Association for Computing Machinery in 1988 for the invention of the Sketchpad, an early predecessor to the sort of graphical user interface that has become ubiquitous in personal computers!

Ask Ivan Sutherland

The AI version of Ivan Sutherland answers questions

 This dialogue box uses artificial intelligence and is set up to respond exclusively to questions related to the project, its concepts and associated fields, as well as queries and curiosities about the history of inventors. Questions outside this scope may not be answered. Always use under adult supervision!

Thank you for your understanding.

 

Concepts Covered

3D Pens

3D Pens: Through this experience, children learn that 3D pens function similarly to a hot glue gun, using filaments that are melted and moulded into three-dimensional shapes.

 

Physical States and Filaments.

  • Physyical states: During this activity, young inventors learn about physical states by observing the transition of the plastic filament from solid to semi-liquid and back to solid
  • Filaments: This experience also helps to understand that filaments are a plastic material that can be melted and solidified quickly, allowing the creation of various shapes.

Why this Project?

The 3D Pens project was created with three main objectives:

  •  Exploring the world of three-dimensionality: Through this project, children have the opportunity to transform their two-dimensional drawings into objects, helping them understand the fundamentals of the three-dimensional world.
  • Understanding the relevance of this technology today: This experience allows young inventors to see that 3D pens are a more recent and accessible evolution of 3D technology, reflecting the continuous innovation and the democratisation of three-dimensional creation tools.
  •  Encouraging Creativity and Inventive Thinking: By taking part in this process, students develop key skills such as problem-solving, critical thinking, and motor coordination. Customising objects with 3D pens makes the experience even more special.

At the end of the sessions, children will gain a new appreciation for the world of three-dimensionality, while celebrating their success through their own creations.

Together, we discover how 3D pens bring imagination to life!

Challenges for you

Ask your inventor what excited them most in class, or try creating a quiz on topics related to three-dimensionality. Turn this moment into a “3D challenge” for the whole family!

For the bravest ones, how about recording and sharing it with us on social media? We’d love to see the most creative and inspiring “contests” take centre stage!

 

Link para o Instagram

 

 

Together, let's turn learning into a three-dimensional universe!